Archive for June, 2014

Status Report
June 8, 2014

Firstly I would like to apologize for the lack of posts over the last two years, and sincerely thank everyone that’s shown interest in our game. With that out of the way, I have some good news and some bad news.

The good news is that we’ve continued to work on the game over the last 2 years and the game has seen steady progress since the last available demo. What progress exactly? Well here’s a new demo for you to see for yourself:

This demo features areas that will be in the final game, music by Sam English, new graphics, one new enemy, and the main character’s dog is now in the game. The dog doesn’t do anything more than follow you around, but as the name of the game suggests; the dog will play a very large role in Fetch Quest.

It’s still not a polished demo, there are bugs but it’s fully playable and stable.. So wait, why release a buggy demo?

Which brings me to the bad news.
Fetch Quest is currently made with Gamemaker8.0, and if you’re familiar with YoYoGames you’ll know that GM8 is no longer supported and it’s all about GMStudio now. Basically, James has to convert the entire game to work with the new software, which we both agree is worth the effort as it has some great new features for example- MAC support.

Sorry again about the two years of silence, it won’t happen again.

I’ll leave you with something you won’t find in the demo

FQ will feature swimming